TMPL_132_Stat.txt Num explosion frames:: 2-byte integer (decimal) TMPL_131_Keys.txt left:set: 1-byte integer (decimal) left:shift: 1-byte integer (decimal) right:set: 1-byte integer (decimal) right:shift: 1-byte integer (decimal) fire:set: 1-byte integer (decimal) fire:shift: 1-byte integer (decimal) weapon:set: 1-byte integer (decimal) weapon:shift: 1-byte integer (decimal) pause:set: 1-byte integer (decimal) pause:shift: 1-byte integer (decimal) quit:set: 1-byte integer (decimal) quit:shift: 1-byte integer (decimal) TMPL_130_tmpl.txt Health: 2-byte integer (decimal) Attributes: 4-byte integer (decimal) Speed: 1-byte integer (decimal) ROF: 1-byte integer (decimal) spriteRef: 2-byte integer (decimal) MovementType: 2-byte integer (decimal) DeadItem: 2-byte integer (decimal) Fired Enemy: 2-byte integer (decimal) ceptSize.v: 2-byte integer (decimal) ceptSize.h: 2-byte integer (decimal) points: 2-byte integer (decimal) damage: 2-byte integer (decimal) TMPL_129_LMzk.txt Music ID: 2-byte integer (decimal) Levl ID: 2-byte integer (decimal) TMPL_128_Levl.txt Num Enemies: list (2-byte one-based item count) Enemy Type: 2-byte integer (decimal) Location.v: 2-byte integer (decimal) Location.h: 2-byte integer (decimal)